Bachelor of Fine Arts

Virtual Reality Development (BFA)

Department
Curriculum Map PDF

Statement of Purpose

The Bachelor of Fine Arts in Virtual Reality Development prepares graduates for existing and emerging career opportunities designing and creating immersive experiences. Virtual Reality Development students graduate with the ability to design, create, and analyze immersive experiences within the virtual reality medium that inform, educate, and entertain.

Student Learning Outcomes

  1. Design Immersive Experiences: Demonstrate the ability to design ideas appropriate to the medium
    1. Students will solve creative problems and turn them into innovative VR ideas.
    2. Students will generate and refine effective and original ideas.
    3. Students will understand non-linear story structures.
  2. Create Immersive Experiences: Demonstrate the ability to produce immersive experiences
    1. Demonstrate proficiency in utilizing specific software for creating 3D databases.
    2. Understand multiple VR platforms and their various abilities.
    3. Demonstrate proficiency in utilizing game engine technology appropriate to the creation of immersive experiences.
    4. Understand the production pipeline for 3D VR.
  3. Analyze Immersive Experiences: Demonstrate the ability to analyze immersive experiences.
    1. Possess strong critical and analytical problem-solving skills.
    2. Present and defend their work.
    3. Understand the context and implication of their work with regard to social responsibility.
  4. Professional Practices: Demonstrate knowledge of professional practices.
    1. Knowledge of professional practices in the industry.
    2. Assemble a portfolio, body of work and job application packet.
    3. Demonstrate good professional attitude and strong work ethic.
    4. Show an understanding of the history of the discipline.
  5. Communication and Collaboration: Effectively collaborate and communicate with all members of teams at multiple stages of virtual reality project development and in associated production processes.
    1. Collaborate with others.
    2. Present and defend their work.

General Education Curriculum

Liberal Arts 

Social and Behavioral Sciences Elective (recommended: SBSC 180 Intro to Psychology)

 

Item #
Title
Credits
3
3
3
3
Sub-Total Credits
24

General Education

Item #
Title
Credits
3
3
Sub-Total Credits
6

Art and Design History

Upper-Level Art History Elective (recommended: ARTH 330 History of Architecture: Up to 1400; ARTH 331 History of Architecture: 1400-1900)

Item #
Title
Credits
3
3
Sub-Total Credits
12

Open Electives

Item #
Title
Credits
3
3
3
Sub-Total Credits
12
Total Credits
120
Course Sequencing
Item #
Title
Credits
3
3
Sub-Total Credits
15
Item #
Title
Credits
3
Sub-Total Credits
15
Item #
Title
Credits
3
3
Sub-Total Credits
15
Item #
Title
Credits
3
3
3
Sub-Total Credits
15
Item #
Title
Credits
3
3
3
Sub-Total Credits
15