Build new worlds with a BFA in Game Art.
Recognized as a top gaming school in the world, our Game Art major equips students with the skill sets needed for a durable and diverse career in the games industry. Perfect your artistic techniques, study the mechanics of game design and interactivity, and build your own worlds. Master leading software used by pros while learning textures, lighting, player options, and engagement. We believe in hyper marketability, preparing students with top-rate portfolios and understand the values that game studios are looking for in the most elite of candidates. With alumni working in the world’s most renowned studios, the Game Art major brings in top recruiters including Riot Games, Blizzard Entertainment, Epic Games, and Bungie. Students can also work in other industries using real-time visualization such as architecture, film, and more.
Awards

Game Design Program
In the world

Students rank as finalist
E3

Student Wins
Rookie of the Year
What's New

Beat Breakrz Wins 2nd in 2021 Intel University Games Showcase
For the past 7 years, Intel has commemorated students and universities in its Intel University Games Showcase (IUGS), a contest focusing on exhibiting the best student game creations. Projects were judged in 3 categories: Best Visual Quality, Best Gameplay, and Most Innovative Game. This year’s...
Read MoreGet to know your major
Grads In The Industry
Nikki Azzopardi ’20
Rockstar San Diego | Environment Artist
Rachael Eibert ’20
Blizzard | Lighting artist
Jasleen Reshi ’20
Santa Monica Studios | Environment artist
Carlos Perfume ’20
343 Industries | Environment Artist
Artemiy Bulgakov ’19
Sledgehammer Games | Associate Technical Artist
Sam Gao ’19
Blizzard | Environmental Artist
Jamie Lozada ’19
No Goblin | Technical Animator
Trevor McTavish ’18
Blizzard |Associate VFX Artist
Mauricio Sotolongo ’18
Naughty Dog | Environment Artist
Lauren Toomey ’17
343 Industries | VFX Artist
Ignacio Guajardo Unanue ’14
Senior Environment Artist | Respawn Entertainment
Moonsoo Park ’14
Blizzard Entertainment | 3D Artist
Samantha Sexe ’14
S2 Games | Technical Artist
Connor McCampbell ’13
Bethesda Industries | Senior Environment Artist
Mike Poe ’13
Bungie | Lead Lighting Artist
Opportunities for students
- INDEX
- Internships
- Critiques with Industry Giants
INDEX is Ringling College's promise to provide every student the opportunity to have hands-on industry experience before graduation by offering real-world projects with real-world clients. This pillar of the Ringling College experience, alongside Academic and Student Life programs, is an experiential education initiative that allows students to learn how to turn passion into profession.
INDEX represents one of Ringling College's core purposes of focusing on our students' futures in the creative industries and empowering them to thrive as creative leaders. By connecting students with leading brands and clients to develop creative solutions for business challenges, INDEX mirrors the most successful studios and organizations by bringing together multiple creative disciplines to blend artistry with emerging techniques, and to seamlessly integrate design, storytelling, and technology to produce work that is driven by strategy and supported by style.
INDEX opportunities are abundant and available through experiential learning in the classroom, the Design Center, Studio Labs, ART Network, the Makerspace, as client competitions and immersive experiences, volunteerism, internships, and elective courses.
To further inform the work of our fourth year students, we bring in renowned, successful visiting artists to participate in milestone critiques. Coming from the top studios, brands, and businesses in the industry, our artists offer a relevant, real-world perspective to bring student thinking out of the classroom into the professional arena. This process provides our students with invaluable feedback from the best of the best in the field, which they can immediately apply to their current works in process.
INDEX is Ringling College's promise to provide every student the opportunity to have hands-on industry experience before graduation by offering real-world projects with real-world clients. This pillar of the Ringling College experience, alongside Academic and Student Life programs, is an experiential education initiative that allows students to learn how to turn passion into profession.
INDEX represents one of Ringling College's core purposes of focusing on our students' futures in the creative industries and empowering them to thrive as creative leaders. By connecting students with leading brands and clients to develop creative solutions for business challenges, INDEX mirrors the most successful studios and organizations by bringing together multiple creative disciplines to blend artistry with emerging techniques, and to seamlessly integrate design, storytelling, and technology to produce work that is driven by strategy and supported by style.
INDEX opportunities are abundant and available through experiential learning in the classroom, the Design Center, Studio Labs, ART Network, the Makerspace, as client competitions and immersive experiences, volunteerism, internships, and elective courses.
To further inform the work of our fourth year students, we bring in renowned, successful visiting artists to participate in milestone critiques. Coming from the top studios, brands, and businesses in the industry, our artists offer a relevant, real-world perspective to bring student thinking out of the classroom into the professional arena. This process provides our students with invaluable feedback from the best of the best in the field, which they can immediately apply to their current works in process.
Employment Opportunities
Game Art graduates will find opportunities across many different industries.
Here are a few examples of jobs that are available for our grads:
3D Artist – Mobile Games
3D Generalist
3D Modeler
Art Director
Character Modeler
Cinematic Artist
Concept Artist
Environment Artist
Game Designer
Effects Artist
Level Designer
Lighting Artist
Lighting Technical Director
Motion Capture Artist
Technical Director
Texture Artist
Visual Development Artist
Visual Effects Artist
Zbrush Sculptor
Visiting Artists

Lucas Hardi
Senior Artist
Bethesda Games

Cliff Schonewill
Senior Artist
SCEA Santa Monica

Paola Paulina
President and Founder
Shenzhen